AI Insights · Timothy · July 2024
Top 5 Cannabis Games in South America Q2 2024
The top cannabis-themed games in South America showed varied performance in Q2 2024, with trends in downloads, revenue, and active users fluctuating throughout the quarter.
In Q2 2024, the top cannabis-themed games in South America exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how the leading titles fared on both iOS and Android platforms.
Hempire - Weed Growing Game from LBC Studios Inc. saw a notable fluctuation in weekly downloads, peaking at around 16.5K in the week of April 22, before declining to 584 by the end of June. Weekly active users followed a similar downward trend, decreasing from 35.7K in early April to 14.4K in the last week of June. Revenue also saw a decline, starting at approximately $1.4K in the first week of April and dropping to $575 by the end of the quarter.
Weed Factory Idle by Spider Solitaire experienced varied weekly downloads, reaching a high of 5.3K in the second week of April and ending the quarter at 3.9K. Active users showed an upward trend towards the end of the quarter, peaking at 6.7K in the last week of June. Revenue for this game remained minimal throughout the quarter, with a slight peak of $12 in late April.
Bud Farm: Idle Tycoon Game from LDRLY had its highest weekly downloads in mid-April at 3.7K, followed by a significant drop to just 12 by the end of June. The number of active users also declined from 2K in mid-April to 275 by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at $404 in early April and ending at $223 in the last week of June.
Weed Firm: RePlanted by Ludum LLC saw its weekly downloads peak at 1.8K in the week of April 22, before dropping to zero by mid-June. Active users followed a downward trend from 2.7K in late April to 164 by the end of June. The game's revenue peaked at $50 in mid-April, with minimal earnings towards the end of the quarter.
Weed Firm 2: Back To College, also from Ludum LLC, had a significant spike in weekly downloads in late April, reaching 2.8K, but fell to around 35 by the end of June. Active users peaked at 3.3K in April and gradually decreased to 446 by the last week of June. Revenue remained relatively stable, averaging around $117 per week throughout the quarter.
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